PM3.02 - Diddy Kong - Common Section effectAnimCmd_ScopeFireUpperCommon

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 200 }
  3. SyncWait(1.0)
  4. FlashEffectOverlay { red: 255, green: 100, blue: 0, alpha: 200 }
  5. SyncWait(1.0)
  6. RemoveFlashEffect
  7. FlashEffectLight { red: 255, green: 220, blue: 0, alpha: 100, light_source_x: 75.0, light_source_y: -10.0 }
  8. SetColorOfFlashEffectLight { transition_time: 40, red: 255, green: 220, blue: 0, alpha: 0 }
  9. SyncWait(40.0)
  10. RemoveFlashEffect